The more you explore and discover, the more you appreciate just how incredibly grand the game is. Skyrim is less a game and more a portal to a whole other dimension begging you to unlock all of its stories and experiences. The most important feature, though, is the portability added with the Switch version. Bethesda’s answer is the Hearthfire DLC, which adds the option of purchasing land and building your own mansion in the Skyrim countryside. One of my own observations from the original Skyrim was just how pedestrian the homes that were available to the Dragonborn. The Dragonborn DLC actually takes you out of Skyrim to the island of Solstheim to have an encounter with the original Dragonborn: Miraak. Dawnguard adds a vampire lord to the province of Skyrim, bringing with him a thrall of vampires that need to be dealt with.
Each one is baked into the main game, so their inclusion just makes them another aspect of the already beefy game. On top of the exclusive content, Skyrim also comes with all three DLC expansions: Dawnguard, Hearthfire, and Dragonborn. They felt precise and matched my own gestures whether it was a vertical or horizontal slash, but I just don’t enjoy using the Joy-Con detached, so I didn’t use them all that much. The lock-picking mechanics are make neat use of HD Rumble as well. Using gestures, you can hack and slash your way through enemies, or even cock and aim your bow to release a volley of arrows. Whether in handheld or docked mode, you can detach the Joy-Con and use your own motion to control the character. The other content exclusive to Switch are the motion controls. By that time, the items will likely feel very underpowered compared with the equipment available then. The only issue I have is with the location of the chest it’s located in an area that can only be accessed past the midpoint of the game. Although the items can be found in the game without Amiibo if that’s your preference. I was slightly disappointed that the equipment has rather ordinary stats, a requirement though as the equipment can be obtained at the beginning of the game using Amiibo. I have to admit it’s pretty fun to be able to dress my character up as Link using the Champion’s Tunic and bash in Draugr with the Master Sword and Hylian Shield. The Nintendo-exclusive content can be best described as quaint. Every corner of Skyrim has something that can be done, whether it’s pillaging caves and ruins, searching out bounties on outlaws, or my personal favorite, joining a guild like the Dark Brotherhood and becoming an assassin for hire. If you’re not interested in the provincial politics of Skyrim, then you could focus on any number of local issues in each of the main cities. Hundreds of other stories and quests are sprinkled throughout for you to discover. The main quest veers into cliché, but the glorious meat of Bethesda titles lies in the vast open world available to explore.
The rest of the story continues with revelations about dragons and their threat to the world.
Just when it looks like the war is about to end with the execution of Ulfric, a dragon lays waste to the village, allowing the prisoners to escape and the war to continue. The protagonist just happens to be among Ulfric and other prisoners being led to their deaths, but it's made clear they have not been part of the war so far. Ulfric, the leader of the Stormcloaks, has been captured by the Empire and set to be executed. The main protagonist, created from multiple classes depending on your play style, enters the story at a pivotal point in the war. Skyrim is a province on the continent of Tamriel, currently at war between the insurgent Stormcloaks and the controlling Empire. If you’re new to the world of Elder Scrolls, here’s a quick rundown of Skyrim’s setup.